The max and min distance from center of the map where a player can logout and still spawn on the same position when loggin in. If true, players will spawn in the air, dont forget to open your parachute! If true, you can tame dogs ( with cooked meat right?).Īmmount in meters how far an LAND vehicle has to be from trader to be sellable.Īmmount in meters how far an SEA vehicle has to be from trader to be sellable.Īmmount in meters how far an AIR vehicle has to be from trader to be sellable. (Default: false)ĭont really know, i guess that nothing gets damage when Debug = true?Įnable purchased vehicle parachute spawning setting this to true. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. True will enable debug so that road debris and new vehicle spawns are visible via map markers. MAKE SURE YOU INCREASE THE ITEM NUMBER OF THE CLASS GROUP BY 1, so right under where it says Class Groups it will say items=3 (or more if you have previously added more groups to this section) change it to items=4. I placed mine on Hacker Island in the Chernarus map, and the coordinates listed below will place the leader there if you are using a chernarus map. You will be adding this to the end of the Class Groups section of the mission.sqm. It is best to place him in an out of the way location not likely to be discoverd by players. Next is the mission.sqm, now this is going to be where you place the leader of the bloodsuckers, you have to have a leader or they will not spawn. ,ĭiag_log text "Init.sqf Start call compiles." Ĭall compile preprocessFileLineNumbers "init\variables.sqf" //Initilize the Variables (IMPORTANT: Must happen very early)Ĭall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf" //Initilize the publicVariable event handlers Ns_blowout_dayz = true // Leave this always true or it will create a very huuuge mess Ns_blowout = true // Make this false for disabling random EVR discharges (blowout module) The more you increase the value of the dzn_ns_bloodsucker_den, the more they will spawn, when you set it at 400 they'll be spawning like crazy!! As you can see it is listed right above my Epoch events with my EVR blowout, like this:ĭynamicVehicleDamageLow = 0 // Default: 0ĭynamicVehicleDamageHigh = 100 // Default: 100ĭZE_BuildOnRoads = false // Default: False Now to get down to business, once you have Namalsk Crisis installed all you need to modify is the Init.sqf, mission.sqm (which are both in your mission pbo), add a custom building_spawnZombies.sqf and make sure your custom compiles.sqf is pointed at the custom building_spawnZombies.sqf.ĭzn_ns_bloodsucker = true // Make this false for disabling bloodsucker spawnĭzn_ns_bloodsucker_den = 200 // Spawn chance of bloodsuckers, max 400, ignore if dzn_ns_bloodsucker set to false You will know that the files are working properly as soon as you log into your server and you open up your infistar menu and see all the new extra skins such as the ns_bloodsucker and the namalsk zombies. The only extra step is making sure you have the Namalsk bikey in the key folder. It really isn't anything more fancy than adding the Namalsk Crisis files to your server in the same directory where your Epoch and Overwatch pbo's are. Basically I installed epoch on my server, then added overwatch to make it an Overpoch server then added Namalsk Crisis. Now that being said you do not have to run the Namalsk map, I am running a Chernarus map on my server (feel free to go to my main server to check everything out for yourself). I take no credit for creating any of these scripts, I simply modified them to make them work on other maps.įirst thing that you have to know is that you're going to HAVE to have Namalsk Crisis installed on your server, there is no other way around this without extensive work for you and the client. This took me several days to figure out and I would not have been able to do it if it wasn't for other people on these forums posting all the clues I needed to get it done. Ok so I've already been hit up by serveral people asking how to add bloodsuckers to their server so instead or replying to each PM I'll just release it here for everyone to see.
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